Indie platformer

Saturday, August 27, 2016

Improved end screen

7:53:00 PM Posted by Nikola Bulj No comments
I've realized changes to the platform outlines for world II do not work as intended so I've decided to revert them to the previous look. Then I added some minor tiles to world III to improve the overall experience... and earlier today I've created a new monster for the swamp and fixed a small audio glitch for one of the existing enemies there.
Not one of these things would make me release a new version immediately - not when I'm in the process of designing a brand new level and a new version is planned already anyway - but I've also improved the high score / end screen by adding rating of your play trough expressed in golden stars - and I wanted to add that to demo too, so everyone can see it and... We have 0.0.3.1b / 0.0.2.16 now. Yay!

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