Indie platformer

FAQ


  • What is this game about?
  • You are a goblin cook working for an evil dragon. Your master has been robbed by the pesky rogue. Follow them through 5 different worlds, from dragon's lair in the Fiery temple of Doom, all the way to the Castle Keep, and return the stolen treasure! TL,DR; run, jump and collect coins.
  • What's the genre?
  • 2D Platformer
  • Casual or hard core?
  • Actually, both. Default mode is casual, but there's an old school mode for players who are after a challenge
  • What's the number of players?
  • Singleplayer only
  • What are the supported platforms?
  • Windows Vista/7/8.x/10 and Ubuntu Linux
  • What are the system requirements?
  • Any computer capable of running Windows 7 should do. Try to have at least 1 GB of RAM and DirectX 9 compatible GPU
  • What's the development status?
  • Finished, released on Steam and Itch.io
  • Where can I follow the updates?
  • You can follow the official development blog, IndieDB articles, Facebook or Twitter
  • Where can I find screens and videos?
  • This blog media page, IndieDB page, Itch.io page...
  • How do I control the game?
  • You can use keyboard (and can also rebind the keys) or X360 (x-input) compatible gamepad
  • How many levels will there be in the game?
  • 5 worlds made of 7 levels and a boss fight, so 35 levels and 5 boss fights total + 1 challenge level
  • What will be the price for the full game?
  • $1.99
  • Are there any discounts planned?
  • Yes! The initial discount was 50%, then it was 45% when pre-alpha demo became available. It's 40% now during alpha, and it will go down to 35% for beta, 30% for release candidate and 10-25% short-term discounts on special occasions after the game has been released.
  • Will this game be available in a game bundle?
  • No. While I respect other developers decision to include their titles in various game bundles, I have my reasons not to include this game in any of them... ever. I find that taking money from early supporters and then selling the game in a bundle way below the price they paid is disrespectful to your most loyal supporters, so I'm doing the opposite thing, giving discounts now and holding the higher price later. I'm well aware that not including a game in any bundle can lead to very poor sales, but I'm not interested in numbers right now, my goal is for people who want it and pay for it to feel happy with what they got.
  • What about Steam?
  • Yes. Also DRM-free here.
  • I have another question!
  • Contact me directly and ask!